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    1. NUKE多通道合成教程

      譯文: 在本系列教程中,我們會通過使用一個單一的 EXR 文件做在 NUKE 的多通道復合的過程。這種培訓拿起 NUKEleft 關閉通道教程簡介。我們開始我們使用與洗牌和合并節點的組合來給生活帶來的復合材料的單個文件。一些電視頻道很容易就可以添加,和一些需要一點更多的關注,使它看起來像現實的車。本教程教你如何使用渠道,使偉大的復合,但它也表明你哪些節點可以使用與您的渠道,使他們比以往任何時候更加切合實際。這次培訓,年底你 ' ll 了解通道合成工作流背后的想法。你 ' ll 也獲得知識,你需要解決你自己多通道復合材料當事情沒有你 ' t 看起來很正確。 原文: In this series of tutorials, we will go through the process for using a single EXR file to do a multi-channel composite in NUKE. This training picks up where the tutorial Introduction to Channels in NUKEleft off. We start out with a single file that we use in combination with Shuffle and Merge nodes to bring the composite to life. Some of the channels are easy to add in, and some require a little more attention to make it look like a realistic car. This tutorial teaches you how to use channels to make a great composite, but it also shows you which nodes you can use with your channels to make them more realistic than ever. By the end of this training, you'll understand the thinking behind the channel compositing workflow. You'll also gain the knowledge you need to troubleshoot your own multi-channel composites when things aren't looking quite right.

      252 人已學習

      NUKEX將3D標題整合到影像(Digital Tutors)

      譯文: 在這一連串的經驗教訓,我們將探索跟蹤我們相機運動融入生活的行動現場文本標志的過程。我們首先通過跟蹤和解決相機要映射出真人板從攝像機的運動。我們把在 OBJ 文件中包含一個基于簡單文本標志,我們使用作為我們的 3D 圖像。然后,我們進行照明及合成文本與我們的背景。我們學習技巧用于獲取更好的相機解決和如何在 NUKE 最控制照明系統。我們還學習如何顏色校正最后的復合物,以給它的藍色有色的黑人和黃色有色的白人電影的感覺。本教程是為你,如果你有興趣在 matchmoving 中,想要做一個快速的項目,將讓你快速的結果。 原文: In this series of lessons, we will explore the process for tracking our camera movements to integrate a text logo into a live action scene. We start out by tracking and solving the camera to map out the motion of the camera from the live action plate. We then bring in an OBJ file containing a simple text based logo, which we use as our 3D image. Then, we proceed to lighting and compositing the text with our background. We learn tricks for getting a better camera solve and how to get the most control out of the lighting system in NUKE. We also learn how to color correct the final composite to give it the cinematic feel of blue tinted blacks and yellow tinted whites. This tutorial is for you if you are interested in matchmoving and want to do a quick project that will get you fast results.

      85 人已學習

      NukeX粒子系統學習教程

      譯文: 在這個核彈教程中我們將學習如何使用中 NUKEX 的粒子系統。有粒子我們合成包內直接給了我們一個令人難以置信的新工具,設置用于創建效果和集成元素從未像。我們將開始通過看粒子預設和我們需要如何使用粒子節點時在 NUKE 中工作。從那里我們 ' ll 開頭的粒子發射器節點,負責創建初始粒子。在那之后,我們將學習如何控制我們的顆粒具有基本的 3D 幾何粒子反彈節點中。對于大多數的我們的粒子運動我們 ' 將使用模仿自然的力量,像風力、 重力、 湍流、 渦、 拖動的節點。我們有我們的顆粒移動很好后,我們可以在其使用壽命,使用粒子曲線節點更改它們的屬性。為了獲得高層次的控制,我們將使用條件、 地區和粒子渠道來限制我們各種粒子節點的影響。最后我們 ' 將學習如何創建從其他粒子的粒子和使用表達式來控制我們的基礎級別的顆粒。 原文: In this NUKE tutorial we will learn how to use the particle system in NUKEX. Having particles directly inside our compositing package gives us an incredible new tool set for creating effects and integrating elements like never before. We will start by looking at the particle presets and how we need to work in NUKE when using particle nodes. From there we'll begin with the particle emitter node, which is responsible for creating initial particles. After that we will learn how to control our particles with basic 3D geometry in the particle bounce node. For most of our particle movement we'll use nodes that mimic natural forces like wind, gravity, turbulence, vortexes and drag. After we have our particles moving nicely, we can change their properties over their lifespan using the particle curve node. To gain a higher level of control, we will use conditions, regions, and particle channels to limit the effects of our various particle nodes. Finally we'll learn how to create particles from other particles and use expressions to control our particles at the base level.

      109 人已學習
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